Vol. 1 - Ch. 6 - First Time Out
Vol. 1 - Ch. 6 - First Time Out
I was ready to go. Once I returned to the base, I logged out, had lunch, and quickly logged back in. I passed the time by reading re
Race level increased. 1 SP gained.
Occupation level increased. 1 SP gained.
The [Wand] level has been increased.
You have newly learned martial art and meditation.
The [Magic Control] level has been increased.
The [Earth Magic] level has been increased.
The [Water Magic] level has been increased.
The [Fire Magic] level has been increased.
The [Wind Magic] level has been increased.
The [Dark Magic] level has been increased.
The [No Magic] level has been increased.
The [Summoning Technique] level has been increased.
The [Magic circle] level has been increased.
The [Necromancy] level has been increased.
The [Trap Magic] level has been increased.
Okay, that's good. The Magic went up except for the [Granting Magic] and [Spell magic] that I didn't use.
' So, what's a martial art?'
Well, according to the manual... each weapon has its own set of techniques to use at best.
'And what's meditation?'
If you hold your wand and don't move, your Magic recovery rate will increase.
It seems useful both in and out of battle, isn't it great? Let's use it actively and strip it down.
Bear Fur Quality: Good
Rarity: R Rare
Raw bearskin. If processed, it would make a good winter coat or armour.
Bear Gallbladder Quality: Good
Rarity: R Rare
One of the internal organs of a bear. It has medicinal properties and is used to blend and alchemy.
Are there two drop items? Was it because he was bigger? Or was it a reward for beating a higher-ranked opponent? Whatever it is.
I have a use for the gallbladder. I found a recipe in the book that uses it, so I'll try it out as soon as I level up.
I was worried about what would happen at first. However, it turned out to be a delicious exploration, both items, and experience. Now, let's go home.
Name: Isam
Race: Moving Skeleton Lv8 up!
Occupation Job: Apprentice Magician Lv8 up!
Title: Seeker of Reason
Those who have earned the title
Heretic
Juniors dominating seniors
Ingenious scheme
Ability Skill: Remaining SP 112
[Wand] Lv10 up!
[Magic Control] Lv10 up!
[Earth Magic] Lv7 up!
[Water Magic] Lv7 up!
[Fire Magic] Lv7 up!
[Wind Magic] Lv7 up!
[Dark Magic] Lv9 up!
[No Magic] Lv8 up!
[Summon Technique] Lv7 up!
[Granting Technique] Lv4
[Magic Circle] Lv6 up!
[Deadly Magic] Lv4 up!
[Spellcraft] Lv3
[Trap Magic] Lv4 up!
[Archaeology] Lv6
[Linguistics] Lv4
[Pharmacy] Lv0
[Alchemy] Lv0
[Appraisal] Lv7
[Night Vision] Lv-.
[Covert] Lv8
[Stealthy Feet] Lv7
[Sneak Attack] Lv5
[State Abnormality Disable] Lv-
[Light Attribute Vulnerability] Lv7
[Vulnerable to Blow] Lv10
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