Chapter 333
Chapter 333
The beauty's hairstyle is a combination of a peony updo and loose hair, with a hair fan inserted to the side. The hair fan is made of green jade, adorned with peacock crystal and a white pearl tassel pendant, sparkling brilliantly as it sways.
She wore a gold lantern-shaped hair tie at the back, with a blue headband.
He drew the silver-plated Nine-Turn Serpent Sword from his hand, its cold light piercing through the air.
There's not a single bad outfit in Qingfengyi's costumes, and the Little Green Snake outfit is particularly eye-catching. Then there's her face; she's still stunningly beautiful and impossible to ignore. Every character in Qingfengyi is good-looking.
After Xiaoqing appeared, she immediately clasped her hands and said to Madam Ai, who did not love Marshal Ai, "Thank you for giving me the opportunity to transform. I have no way to repay you. Please do as I command in the future."
After she finished speaking, the system popped up a message asking for the name she wanted to change. Guest servants need to have their names chosen by the player; if the player confirms they won't change it, she'll be called by her original name. This player thought for a moment and changed her name to Meng Qing She, because she already had a little green snake named Xiao Qing, and the attribute notes stated it evolved from a snake demon. She already had a bamboo fairy named Xiao Qing, and assuming the little green snake would still be called Xiao Qing would confuse her.
Thinking about this, she complained in the world chat: "Why can such an important guest in Qingfengyi have the same name?"
This statement has sparked numerous reactions:
"It's hard to understand why guest advisors would share the same name, but the phenomenon of duplicate names has always existed. There are far too many NPCs with the same name in the Chinese martial arts world."
In the game "Qingfengyi," there are many players with a collecting obsession, including some who collect information on every single NPC in the game. These players have reportedly even created an off-game leaderboard specifically to record who has the most complete collection. Originally, it was a leaderboard created by clothing enthusiasts to track the number of outfits they've collected, but it gradually expanded to include strange and unusual categories.
There is a clothing collection guide in Qingfengyi, but this guide only includes officially produced clothes. Clothes designed or modified by players cannot be included in the guide.
Everyone hit the nail on the head; soon, players flooded the world chat with a list of NPCs with the same name.
"I actually collected a list of NPCs with the same name, and there are more than three thousand of them. Amazing. The most common names are Dali and Yatou, then Da Niu and Zhao Di, and Guangzong and Yaozu, haha. It's amazing. I wonder if Qingfengyi just made the list at random or if he specifically looked at the historical background information at the time to come up with the names."
"Haha, actually I think the most common name is '氏' (shi). Female characters are always called by their '氏' (shi). Is there any significance to this? Or is it a special group for women? Male characters aren't called that."
"Yes, yes, were women valued so much in ancient times? I'm a dress-up player, and I encounter the most female NPCs when I'm collecting materials and having them make clothes. They're all called by this clan name or that clan name, and I rarely hear them called by their given names."
"I think 'Shi' is a bad term. If you look at the NPC reputation rankings compiled by players, the most famous female NPCs basically have their own names, not just 'Shi'."
"Scientists explain: According to the latest historical research, '氏' is the final character after a family name, indicating a certain family or lineage. It is also appended to the surname of married women. Currently, only the meaning of this character has been studied, and there is a lack of historical data to infer its specific usage."
"Huh? Why does it sound so incredibly impressive yet completely unnecessary?"
"It must be powerful, right? Wasn't it supposed to be a family name?"
"Yes, being able to use a family name as a form of address is definitely a sign of high regard for women. Otherwise, who would give such a powerful name?"
"I think it might be a form of protection. If you go out and say your name, people will know who you are, and they won't dare to bully you, right?"
"That makes sense. No wonder so many female characters are named after someone."
"My mech general, don't you guys think this interpretation is different from the situation in Qingfengyi? Why don't those powerful female NPCs call themselves by their own names instead of such a good name?"
"That's right, I've never heard of Moye being called Gan Shi, nor have I heard of Fuhao being called So-and-so Shi. By the way, who was Fuhao's lover?"
......
After discussing for about ten minutes, a player suddenly said, "There's really something to the names in the game. This is what I've collected. It's a video, and it's a bit long, so please be patient. Also, it's really well hidden; you'll need to deduce it a little."
"Such a long video! The person upstairs is amazing, how did you do that?"
"Haha, because I really love this kind of content. This time, the life management gameplay allowed me to film even more content. I plan to make it into a series of videos and release them on the StarCraft website. Everyone is welcome to watch."
This player is also a fan of collection-based gameplay. Originally, they were collecting story items, but after watching the dialogue between NPCs, they became deeply engrossed and discovered quite a few things. The dialogue between people can not only reveal a person's personality and upbringing, but also unintentionally reveal the historical background and customs of their era. It's really hard to notice these details without careful observation.
For example, interstellar people often use terms like mechs, spacecraft, grand marshals, and various planets in their speech. However, NPCs in the Chinese martial arts world more frequently use expressions like "Heavens above!", "God above!", "What a ghost!", "Damn it!", and "Unfilial son!" This suggests that people at that time held the sky in higher esteem and feared death. While interstellar people also feared death, they didn't place as much importance on it because they had longer lifespans and enjoyed more of life. Their medical technology and equipment were more advanced, resulting in fewer accidental deaths, so they didn't place as much importance on death and accidents.
In ancient times, this must have been highly valued, and the loss of life was probably very easy.
This is very well demonstrated in the game "Huaxia Jianghu" (a popular Chinese martial arts game), where people consider it a game and don't care about the program flow created by the designers.
When you actually go to see it, you'll find that what's behind it is shocking.
The reason this "life management" gameplay was allowed is because the longest-lived NPC in the game's world is only 120 years old. With game acceleration, a normal cycle might occur three or four times a day, but player statistics show an average of eight cycles. That's incredible!
The most they've ever done is twenty cycles, that's insane.
Essentially, this soul dies shortly after birth, then immediately reincarnates, only to die again shortly after. The manner of death is also shocking: miscarriage, difficult childbirth, stillbirth, or death from birth-related diseases—these are the most common scenarios. On average, this happens once every five soul initiations, which is virtually impossible in interstellar space. Unless a problem is discovered during pregnancy and the child is still born—even then, one could pay to alter the genes—anything except genetic collapse can be cured.
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